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Goblin

A goblin model made in Zbrush, Blender and Substance Painter.

I had a lot of trouble with the Normal map baking in Substance, so I ended up baking it from a multiresolution model in Blender which was made using the displacement map from the original sculpt.

Goblin

Sculpt Detail Head (Zbrush)

Sculpt Detail Head (Zbrush)

Body Detail (Zbrush)

Body Detail (Zbrush)

Wireframe Topology. Retopo done in 3D coat.

Wireframe Topology. Retopo done in 3D coat.

Made a simple posing rig and some shape keys for expression in Blender.

Made a simple posing rig and some shape keys for expression in Blender.